Scroll to build · Live product story

Scroll the plan.
Watch it become architecture.

Move through one connected PlanTo3D workflow. The drawing is understood, rebuilt as procedural architecture, and kept editable inside Unreal Engine.

Get PlanTo3D → Explore the workflow ↓
01/ 06
Import + Scale

Begin with the real drawing.

Bring in the original plan and calibrate one known distance. Every decision that follows stays tied to real architectural dimensions.

DOCUMENTCALIBRATED
PLAN DOCUMENT / FLOOR 010% BUILT
Original architectural floor plan
Interactive 3D preview requires WebGL.
UNREAL ENGINE · LIVE PREVIEWEverything remains editable
01 / UNDERSTAND

Unified AI Read

Walls, openings, furniture and spatial hints return as one connected document.

ONE ANALYSIS
02 / GENERATE

Procedural Build

The particle drawing rises into linked, production-ready architecture.

LIVE GEOMETRY
03 / AUTHOR

Always Editable

Refine every wall, area and system without losing the original plan logic.

NON-DESTRUCTIVE
KEEP SCROLLING

Architecture becomes
a system, not a mesh.

PlanTo3D does not stop at generated geometry. It creates a connected architectural document where walls, openings, areas, floors, ceilings, objects, and finishes remain aware of one another.

LIVE DOCUMENTPlanTo3DAll systems connected
01WallsPARAMETRIC
02OpeningsLINKED
03AreasVECTOR
04FloorsSTACKED
05CeilingsEDITABLE
06LightingPROCEDURAL
07FurnitureINSTANCE
08MaterialsOVERRIDABLE
01 / READ

Plan intelligence

One analysis returns the complete architectural document.

UNIFIED INPUT
02 / LINK

Live architecture

Every edit stays connected to the Unreal Engine scene.

REAL-TIME
03 / AUTHOR

Interior systems

Lighting, moldings, materials, stairs, and furniture share context.

AREA AWARE
04 / RETURN

Production control

Save the document and continue authoring without rebuilding.

NON-DESTRUCTIVE
PLAN INPUT / FLOOR 01ANALYSIS ONLINE
Curved architectural floor plan used as a PlanTo3D source
CALIBRATED12,840 NODESCONFIDENCE 97%

One plan.
Every architectural layer.

Walls, curved boundaries, doors, windows, closed areas, and furniture are organized into one coherent document before any geometry is built.

01Metric calibrationREAL SCALE
02Vector area mapCLOSED REGIONS
03Door boundariesSHARED LOGIC
04Furniture groupsINSTANCE READY

From pixels to a scene
without breaking flow.

One persistent project document moves through four connected states. No destructive handoff between detection and design.

01INPUT

Import

Choose the real plan and calibrate a known distance.

DOCUMENT READY
02INTELLIGENCE

Analyze

Read architectural layers in one connected cloud request.

STRUCTURE FOUND
03AUTHORING

Refine

Correct geometry, areas, openings, and detected objects.

USER CONTROL
04OUTPUT

Build

Generate and art-direct the live Unreal Engine scene.

SCENE LINKED

Edit the plan.
Watch the model respond.

Live Preview connects the 2D editor and the Unreal viewport. Move a wall, resize an opening, split a window, or tune a curve without losing the model's parametric intent.

2DPLAN
3DVIEWPORT
∞RE-EDIT
PlanTo3D / Live authoringSYNCED
PlanTo3D plan editor showing precise curved door boundaries
WALL 08LIVE GEOMETRY
OPENING 03LINKED

One workspace.
Every architectural system.

The toolkit is organized as connected systems, not isolated generators. Hover a field to explore the production layer it controls.

FIELD 01

Structure

The spatial frame of the project.

  • Curved & welded walls
  • Doors & modular windows
  • Area floors & ceilings
  • Ceiling cuts & caps
04 SYSTEMS
FIELD 02

Interior

Details that follow the architecture.

  • Baseboards & moldings
  • Lighting layouts & cloners
  • Furniture intelligence
  • Materials & conform tools
04 SYSTEMS
FIELD 03

Production

Systems for complete Unreal scenes.

  • Straight & spiral stairs
  • Multi-floor documents
  • Advanced AO
  • 3ds Max model importer
04 SYSTEMS

Speed without surrendering
authorship.

PlanTo3D accelerates the repetitive parts of architectural production while keeping the creative decisions in your hands.

01 / ARCHVIZ

From drawing to art direction.

Build the Unreal scene faster without losing control of geometry, materials, or detail.

AUTHOR THE RESULT
02 / INTERIORS

Iterate as the design changes.

Return to areas, finishes, ceilings, lighting, and furniture inside one document.

KEEP THE CONTEXT
03 / PRODUCTION

Stay ready for revision.

Create editable environments that can respond to late architectural decisions.

CHANGE WITHOUT RESTARTING
PlanTo3DPLAN DOCUMENT / READY

Bring your next plan
to life.

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